Gem Miner
A simple casual game about mining for goodies. Inspired by the underground mining minigame from gen 4 pokemon games.
Only requires the mouse to control :)
Possible planned future additions:
- Purchasable upgrades
- List of goodies discovered
- More goodies
- Money leaderboard
- Other modes?
If you have any feature suggestions I'm all ears in the comments :3
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | kaiakairos |
Genre | Puzzle |
Made with | Godot |
Tags | Arcade, Casual, Godot, Relaxing |
Average session | A few minutes |
Inputs | Mouse |
Accessibility | One button |
Comments
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Very satisfying. I just kept playing despite it basically being the same thing over and over.
Very fun game I really like it. I mean right now it's just a clone of the mining minigame from diamond and pearl. I saw you're adding upgrades and other modes and such and if you're able to implement them this game would be really fun. Even now it's a pretty good start I really like the feel of everything. The only downside in my opinion is there is no punishment or anything for being greedy and just sitting there clicking away until the cave collapses. It would be really cool if you could leave at anytime in the cave and if the cave does collapse you lose a couple of your gems. Aside from that I really like the game so far.
Hey, that's a fun and relaxing game!
I saw you're planning to create a shop, it would be nice to receive some explanation at the beginning about how the wall crumbling works, I took a while to realize that bar at the bottom. I also didn't understand why I would use the pickaxe if the hammer is much more effective.
I also didn't understand the point of that metal parts.
I don't think the game needs more modes, I'd just add harder rocks, and upgrades to the current tools. Maybe some enemies, or bombs that will cause it to crumble faster?
Some purchasable boosts to start the game with a sensor or something like it, to make the player spend some cash before starting the match, without knowing if he'll recoup that value.
Thanks for playing! I never felt it was necessary to explain the wall crumbling as it was just directly ripped from the pokemon minigame, but maybe I could add some more juice to the bar to better communicate that fact. (Also, hitting a metal block simply does more damage than normal to the wall, which could also be better communicated.)
I'm not sure enemies are really the style of game I had in mind, but purchasable bombs and starting boosts all sound like really good additions!
Hey that's great, please keep me posted about the new updates!