v0.13
waxweaver - alpha » Devlog
This is the biggest update so far and I'm positive it will be beat again very soon. I'm very happy with everything added in this update and I think it's a MAJOR step forward in getting this thing to look more like a real game. Next update will most likely be a technical one, I want to work on game saves, reimplement system generation, handling player death, etc. The game is still completely silent too, I might make an entire update dedicated to just adding sounds.
Changes:
- Added a wooden door that can be opened and shut.
- Added glass and glass background walls.
- Allowed for the ability for certain crafting recipes to require crafting "stations".
- Added the work bench, required for crafting basic items and tools.
- Added the furnace, used to craft glass and ingots.
- Added copper bar crafted at the furnace.
- Added copper sword and copper pickaxe that can be crafted at the workbench, stronger than flimsy tools.
- Added gold ore and gold bars.
- Added golden sword and golden pickaxe that can be crafted at the workbench, stronger than copper tools.
- Added iron ore and iron bars, which only spawns near the core of the planet.
- Added iron sword and iron pickaxe that can be crafted at the workbench, stronger than gold tools.
- Copper, gold, and iron bars can all be placed as a block. The copper block will slowly oxidize and turn green.
- Added a mallet that replaces the flimsy hammer, used to break background walls.
- Breaking a background wall with a hammer now drops a wall item, assuming the item for that wall exists.
- Added new ladders that can be climbed by right clicking. Missing an animation still.
- Added a pretty lily :)
- Added gravel that will spawn in caves and falls like sand.
- Added a stone brick crafted at furnaces, as well as stone brick background walls.
- Added debug commands, press Enter to open it, and Enter again to use typed command.
- Current commands are as follows:
- "fullbright" : toggles game lighting.
- "give <id> <amount>" : can give the player any item currently implemented. Be advised that item ids are all over the place.
- "ship" : spawns the ship at the mouse cursor. old ship spawn key has been removed.
- "tick <amount>" : advances global time by a given amount of ticks.
- "time" : prints current global time in ticks.
- "zoom <amount>" : sets the camera zoom, 1.0 default.
- Rewrote how light layering works, no longer uses shitty green chroma key hack crap fuck
- New background system will allow for more interesting and dynamic backgrounds.
- New day / night cycle, make sure to make torches! Currently days last 10 minutes (5m day, 5m night).
- Forest planet and sun now have backgrounds unique to them.
- Game now supports semi transparent textures.
- There's a nice lil drop shadow on tiles and entities now. Subject to change.
- Water is now a more vibrant blue.
- The multi-tile code from last update was REALLY bad and I didn't notice until now. It has been fixed.
- Copper ore spawn rate has been tweaked.
- Praffin texture has been slightly tweaked.
- A ship in outer space will now align itself upright and can no longer be manually turned.
- Leaving a planet and returning will no longer cause tiles to render over entities.
- Fixed oversight bug where leaving water without holding jump would cause the player to jump anyways.
- Fixed oversight bug where planets larger than 64 chunks would place cave air at the incorrect height.
Files
v0.0.13.zip Play in browser
Aug 02, 2024
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waxweaver - alpha
Status | In development |
Author | kaiakairos |
Genre | Simulation, Role Playing, Survival |
Tags | 2D, Sandbox, Space |
Comments
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lt is very interesting