v0.0.9


Changes:

  • Added a base enemy class and added enemy spawning
  • A white square terraria slime type creature should spawn and hop around the world now
  • Optimized chunk collision
    • Used to be a square collider for every block, now collision shapes will form together to make larger rectangles
    • A fully filled chunk will only have 4 collision shapes
  • Optimized chunk spawning
    • Chunks now spawn around the player rather than all at once on planet load.
    • This saves on memory usage and collision detection, as well as makes it easier to work with in the code
  • Planets can now be potentially way larger
    • Because of the chunk optimizations, planets can now be MASSIVE, at the cost of generation time of course
  • Added a health bar that doesn't do anything as of now.
  • Chunk optimizations also apply to ships
  • Fixed bug where lakes would be filled with dropped sapling items
  • Trees may be a little less common
  • Added the noclip back, now u can scroll to change the speed

Files

v0.0.9.zip Play in browser
45 days ago

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