v0.9
waxweaver - alpha » Devlog
Changes:
- Added a base enemy class and added enemy spawning
- A white square terraria slime type creature should spawn and hop around the world now
- Optimized chunk collision
- Used to be a square collider for every block, now collision shapes will form together to make larger rectangles
- A fully filled chunk will only have 4 collision shapes
- Optimized chunk spawning
- Chunks now spawn around the player rather than all at once on planet load.
- This saves on memory usage and collision detection, as well as makes it easier to work with in the code
- Planets can now be potentially way larger
- Because of the chunk optimizations, planets can now be MASSIVE, at the cost of generation time of course
- Added a health bar that doesn't do anything as of now.
- Chunk optimizations also apply to ships
- Fixed bug where lakes would be filled with dropped sapling items
- Trees may be a little less common
- Added the noclip back, now u can scroll to change the speed
Files
v0.0.9.zip Play in browser
Apr 06, 2024
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waxweaver - alpha
Status | In development |
Author | kaiakairos |
Genre | Simulation, Role Playing, Survival |
Tags | 2D, Sandbox, Space |
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